Competition Rules

  1. Players can only be registered for 1 team. They can only play if registered at the start of the day at the Tournament desk.
  2. Maximum squad sizes: Under 6s, 7s and 8s – 9 players; Under 9s, 10s, 11s, 12s, 13s, 14s, 15s, and 16s – 10 players
  3. The first named team will choose ends; the second named team will kick-off.
  4. In the event of a colour clash the second named team will change (bibs are acceptable).
  5. Teams not ready on time for a game may forfeit the points.
  6. Match durations will be advised on the day. Matches will be played straight through.
  7. U6s, U7s & U8s Boys will be non-competitive. All players in these age groups will receive a medal.
  8. U9s to U13s Boys will be competitive. There will be a Main and a Colts competition in each age bracket. How the competition will work will be advised on the day. The team that wins each competition will receive a cup and the players from the winning team and the runners-up will receive an individual trophy.
  9. U9s to U16s Girls will be competitive. The team that wins each competition will receive a cup and the players from the winning team and the runners-up will receive an individual trophy.
  10. Three points will be awarded for a win and one for a draw. If teams are equal on points after group matches, league positions will be decided on the head-to-head result(s). If this still does not separate teams then a play-off game will be played (the match duration will be 6 minutes). If the scores are level after the play-off game is concluded, then penalty kicks will decide the winner. It will be a 3-shot penalty shoot-out going to sudden death if needed.
  11. If teams are level in knock-out games after FT, extra time of 6 minutes will be played and then, if required, a 3-shot penalty shoot-out going to sudden death if needed.
  12. There will be no yellow or red cards issued in the Under 6s, 7s, 8s, 9s or 10s age groups. For the Under 11s and above age groups, a yellow card will mean that a player misses the next game. A red card will mean that a player misses 3 games.
  13. The goalkeeper cannot pick the ball up from a back pass.
  14. Goalkeepers may not kick the ball from their hands. They can throw the ball out. Overarm or underarm throws are OK. The goalkeeper cannot roll the ball out of the area and then kick it.
  15. Goal kicks should be taken by the goalkeeper rolling the ball out of the penalty area with an underarm throw.
  16. Opponents must stand at least 3 metres from dead balls.
  17. The Retreat Rule will apply for age groups up to and including Under 10s.
  18. Rolling substitutions – you can make as many substitutions as you like during any game.

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